h1.post-title { color:orange; font-family:verdana,Arial; font-weight:bold; padding-bottom:5px; text-shadow:#64665b 0px 1px 1px; font-size:32px; } -->

Pages

Display ODD or Even using LINQ in C#.net

This is the C# Code for Find display Odd or Even Number using LINQ .
var numbers = from n in Enumerable.Range(1,25)
select new {number = n,OddEven =n %2 ==1? "odd","Even"};
foreach(var n in mubers)
{
listbox1.items.add("The Number is" ,+n.number +n.OddEven);
}

Define Dynamic Resource

The resource that are referred by using the DynamicResources markup extension are knows as Dynamic Resource.

Define Static Resource

The resource that are referred by using the staticResources markup extension are knows as static Resource.

Define XBAPs

  •     XBAPs Stands for XAML Browser  application.
  •     It is a Webserver hosted WPF applications that run in a web browser.
  •     It consists of several pages ,which uses can nativate through in the browser.


Designing Pattern

Designing Pattern

  1. Creational Patterns
  2. Strucutural Patterns
  3. Behavioral Patterns

1. Creational Patterns:
Abtaract Factory:
 Provide an interface for creating families of related or dependent objects without specifying their concrete classes.
Builder Patterns:
 Separate the construction of a complex object from its representation so that the same construction process can create different representations.
Factory Method:
 Define an interface for creating an object, but let subclasses decide which class to instantiate. Factory Method lets a class defer instantiation to subclasses.
Prototype Patterns:
 Specify the kind of objects to create using a prototypical instance, and create new objects by copying this prototype.
Singleton Patterns:
   Ensure a class has only one instance and provide a global point of access to it.
2. Strucutural Patterns
Adapter :
  Convert the interface of a class into another interface clients expect. Adapter lets classes work together that couldn't otherwise because of incompatible interfaces.
Bridge :
   Decouple an abstraction from its implementation so that the two can vary independently.
Composite:
 Compose objects into tree structures to represent part-whole hierarchies. Composite lets clients treat individual objects and compositions of objects uniformly.
Decorate:
   Attach additional responsibilities to an object dynamically. Decorators provide a flexible alternative to subclassing for extending functionality.
facade:
  Provide a unified interface to a set of interfaces in a subsystem. Façade defines a higher-level interface that makes the subsystem easier to use.
Flyweight:
  Use sharing to support large numbers of fine-grained objects efficiently.
Proxy:
 Provide a surrogate or placeholder for another object to control access to it.
3.Behavioral Patterns
Chain of Responibility:
 Avoid coupling the sender of a request to its receiver by giving more than one object a chance to handle the request. Chain the receiving objects and pass the request along the chain until an object handles it.
Command:
 Encapsulate a request as an object, thereby letting you parameterize clients with different requests, queue or log requests, and support undoable operations.
Interpreter:
  Given a language, define a representation for its grammar along with an interpreter that uses the representation to interpret sentences in the language.
Iterator:
     Provide a way to access the elements of an aggregate object sequentially without exposing its underlying representation.
Mediator:
 Define an object that encapsulates how a set of objects interact. Mediator promotes loose coupling by keeping objects from referring to each other explicitly, and it lets you vary their interaction independent.
Memento:
 Without violating encapsulation, capture and externalize an object's internal state so that the object can be restored to this state later.
Observe:
    Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically.
State:
 Allow an object to alter its behavior when its internal state changes. The object will appear to change its class.
Strategy:
 Define a family of algorithms, encapsulate each one, and make them interchangeable. Strategy lets the algorithm vary independently from clients that use it.
Template Method:
 Define the skeleton of an algorithm in an operation, deferring some steps to subclasses. Template Method lets subclasses redefine certain steps of an algorithm without changing the algorithm's structure.
Visitor:
  Represent an operation to be performed on the elements of an object structure. Visitor lets you define a new operation without changing the classes of the elements on which it operates.

Define split entity

An entity type that is mapped to two separate types in the storage model.

Define scalar property


A property of an entity that maps to a single field in the storage model.

Define EntityClient

System.Data.EntityClient is a storage-independent ADO.NET data provider that contains classes such as EntityConnection, EntityCommand, and EntityDataReader. Works with Entity SQL and connects to storage specific ADO.NET data providers, such as SqlClient.

Define VSM

               In WPF 4.0 provides better support to modify the visual state o the control in the control template class with the help o the visualstatemanager class.

Define LINQ To Entities

LINQ to Entities provides Language-Integrated Query (LINQ) support for querying entities.

LINQ to Entities enables developers to write queries against the database using one of the supported .NET Framework programming languages such as Visual Basic or Visual C#.